5/16/2023 0 Comments Cinema 4d physical render![]() ![]() I guess my over all question is, is there some kind of tutorial or guide on how Octane renderer differs from physical renderer and how to get Octane to behave as you would expect?Īlso, my one other question, from what I have seen and gathered, you basically need to create a scene knowing exactly what renderer you plan on using, because it seems to me a lot of the objects and things that C4D has, are sometimes not supported by Octane (like Octane has its own sky vs cinema 4d sky). The colors also look off using Octane, it seems the lighting doesnt distinguish between 2 light sources, it just picks one and uses it, as opposed to standard/physical. My Landscapes have no shadows at all using octane, but when i render the same scene using standard, it works just fine, what is a possible cause of this? Is there some kind of "best general usage settings" for octane renderer? The shadows on hair look great using Octane renderer, but it doesnt seem to cast shadows on anything else (such as landscapes). Octane doesnt support a few things, such as Sky, and various other things (when I use sky in C4d with octane, the sky color just creates a tint on the entire image). The flipside though is that standard doesnt seem to slow down at all when it gets to the hair rendering, while Physical slows down to half the speed of smell, and Octane just blasts through it as long as there is enough memory on the GPU to transfer all the hair data (otherwise boom). It looks infinitely better using physical, and Octane is even better than that. Hair is pretty much horrible to use with standard renderer, unless I am doing it wrong, there is no way to make hair look good with standard renderer. I had some questions about renderers, I have tried to find some kind of tutorial or something about the ins and outs of Physical vs Standard vs Octane and so far have only found the high level stuff.įor example, I have tried all 3 renderers and I have seen some huge differences. I am new to C4D, and basically motion graphics in general.
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